photometric stereo
- Asia > China > Tianjin Province > Tianjin (0.05)
- Asia > China > Beijing > Beijing (0.05)
- North America > Canada > British Columbia > Metro Vancouver Regional District > Vancouver (0.04)
0a630402ee92620dc2de3b704181de9b-Paper-Conference.pdf
Inthispaper,weaddress the"dual problem" ofmulti-viewscene reconstruction in which we utilize single-view images captured under different point lights to learnaneural scene representation. Different fromexisting single-viewmethods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the3Dgeometry andBRDFsofascene.
- Asia > China > Guangdong Province > Shenzhen (0.04)
- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Asia > China > Tianjin Province > Tianjin (0.07)
- Asia > China > Beijing > Beijing (0.07)
- North America > Canada (0.05)
- Asia > China > Tianjin Province > Tianjin (0.05)
- Asia > China > Beijing > Beijing (0.05)
- North America > Canada (0.04)
Photometric Stereo using Gaussian Splatting and inverse rendering
Ducastel, Matéo, Tschumperlé, David, Quéau, Yvain
Recent state-of-the-art algorithms in photometric stereo rely on neural networks and operate either through prior learning or inverse rendering optimization. Here, we revisit the problem of calibrated photometric stereo by leveraging recent advances in 3D inverse rendering using the Gaussian Splatting formalism. This allows us to parameterize the 3D scene to be reconstructed and optimize it in a more interpretable manner. Our approach incorporates a simplified model for light representation and demonstrates the potential of the Gaussian Splatting rendering engine for the photometric stereo problem.
Mobile Robotic Multi-View Photometric Stereo
Multi-View Photometric Stereo (MVPS) is a popular method for fine-detailed 3D acquisition of an object from images. Despite its outstanding results on diverse material objects, a typical MVPS experimental setup requires a well-calibrated light source and a monocular camera installed on an immovable base. This restricts the use of MVPS on a movable platform, limiting us from taking MVPS benefits in 3D acquisition for mobile robotics applications. To this end, we introduce a new mobile robotic system for MVPS. While the proposed system brings advantages, it introduces additional algorithmic challenges. Addressing them, in this paper, we further propose an incremental approach for mobile robotic MVPS. Our approach leverages a supervised learning setup to predict per-view surface normal, object depth, and per-pixel uncertainty in model-predicted results. A refined depth map per view is obtained by solving an MVPS-driven optimization problem proposed in this paper. Later, we fuse the refined depth map while tracking the camera pose w.r.t the reference frame to recover globally consistent object 3D geometry. Experimental results show the advantages of our robotic system and algorithm, featuring the local high-frequency surface detail recovery with globally consistent object shape. Our work is beyond any MVPS system yet presented, providing encouraging results on objects with unknown reflectance properties using fewer frames without a tiring calibration and installation process, enabling computationally efficient robotic automation approach to photogrammetry. The proposed approach is nearly 100 times computationally faster than the state-of-the-art MVPS methods such as [1, 2] while maintaining the similar results when tested on subjects taken from the benchmark DiLiGenT MV dataset [3].
Differentiable Mobile Display Photometric Stereo
Ban, Gawoon, Kim, Hyeongjun, Choi, Seokjun, Yoon, Seungwoo, Baek, Seung-Hwan
Display photometric stereo uses a display as a programmable light source to illuminate a scene with diverse illumination conditions. Recently, differentiable display photometric stereo (DDPS) [1] demonstrated improved normal reconstruction accuracy by using learned display patterns. However, DDPS faced limitations in practicality, requiring a fixed desktop imaging setup using a polarization camera and a desktop-scale monitor. In this paper, we propose a more practical physics-based photometric stereo, differentiable mobile display photometric stereo (DMDPS), that leverages a mobile phone consisting of a display and a camera. We overcome the limitations of using a mobile device by developing a mobile app and method that simultaneously displays patterns and captures high-quality HDR images. Using this technique, we capture real-world 3D-printed objects and learn display patterns via a differentiable learning process. We demonstrate the effectiveness of DMDPS on both a 3D printed dataset and a first dataset of fallen leaves. The leaf dataset contains reconstructed surface normals and albedos of fallen leaves that may enable future research beyond computer graphics and vision. We believe that DMDPS takes a step forward for practical physics-based photometric stereo.
- North America > United States > California > San Diego County > San Diego (0.04)
- Asia > China > Beijing > Beijing (0.04)
SymmeTac: Symmetric Color LED Driven Efficient Photometric Stereo Reconstruction Methods for Camera-based Tactile Sensors
Ren, Jieji, Guo, Heng, Yang, Zaiyan, Zhang, Jinnuo, Dong, Yueshi, Zhang, Ningbin, Shi, Boxin, Zou, Jiang, Gu, Guoying
Camera-based tactile sensors can provide high-density surface geometry and force information for robots in the interaction process with the target. However, most existing methods cannot achieve accurate reconstruction with high efficiency, impeding the applications in robots. To address these problems, we propose an efficient two-shot photometric stereo method based on symmetric color LED distribution. Specifically, based on the sensing response curve of CMOS channels, we design orthogonal red and blue LEDs as illumination to acquire four observation maps using channel-splitting in a two-shot manner. Subsequently, we develop a two-shot photometric stereo theory, which can estimate accurate surface normal and greatly reduce the computing overhead in magnitude. Finally, leveraging the characteristics of the camera-based tactile sensor, we optimize the algorithm to be a highly efficient, pure addition operation. Simulation and real-world experiments demonstrate the advantages of our approach. Further details are available on: https://github.com/Tacxels/SymmeTac.
- Asia > China > Beijing > Beijing (0.04)
- Asia > China > Shanghai > Shanghai (0.04)
- North America > United States > Massachusetts (0.04)